Six degree-of-freedom haptic rendering using voxel sampling.
William A. McNeelyKevin D. PuterbaughJames J. TroyPublished in: SIGGRAPH Courses (2005)
Keyphrases
- high fidelity
- real time rendering
- high quality
- computer graphics
- real time
- monte carlo
- random sampling
- virtual environment
- haptic interaction
- three dimensional
- sampling algorithm
- sample size
- sampling strategy
- photorealistic
- parameter space
- virtual reality
- image generation
- sampling strategies
- force feedback
- d scene
- sampling methods
- probability distribution
- image processing
- computer vision
- neural network