A VR-based wiring learning platform for promoting practice experience of electrical engineering.
Hongfei XuYuanyu ZhengJeremy S. LiangPublished in: Comput. Appl. Eng. Educ. (2024)
Keyphrases
- learning platform
- electrical engineering
- applied mathematics
- learning activities
- computer science
- virtual reality
- learning environment
- learning materials
- java programming
- learning games
- computer engineering
- practical experience
- virtual environment
- communication skills
- state university
- building blocks
- graduate students
- high density
- students learning
- metadata
- database
- recent advances
- augmented reality
- integrated circuit
- decision making
- artificial intelligence
- real world