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Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions.
Xiaogang Jin
Chiew-Lan Tai
Jieqing Feng
Qunsheng Peng
Published in:
J. Graphics, GPU, & Game Tools (2001)
Keyphrases
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free form
algebraic curves
random variables
surface reconstruction
image processing
three dimensional
convolution kernel
implicit polynomial
probability distribution
distance transform
shape analysis
medial axis
weighting scheme
line segments
d objects
straight line
line drawings
power law
kullback leibler divergence
computer vision