Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions.
Xiaogang JinChiew-Lan TaiJieqing FengQunsheng PengPublished in: J. Graphics, GPU, & Game Tools (2001)
Keyphrases
- free form
- algebraic curves
- random variables
- surface reconstruction
- image processing
- three dimensional
- convolution kernel
- implicit polynomial
- probability distribution
- distance transform
- shape analysis
- medial axis
- weighting scheme
- line segments
- d objects
- straight line
- line drawings
- power law
- kullback leibler divergence
- computer vision