Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games.
David GundrySebastian DeterdingPublished in: CHI (2022)
Keyphrases
- data quality
- data collection
- video games
- game players
- game play
- data cleaning
- data warehouse
- information loss
- data cleansing
- data transformation
- quality assessment
- quality management
- data privacy
- electronic commerce
- board game
- data analysis
- repeated games
- class noise
- privacy preservation
- imperfect information
- multi player
- game design
- poor quality
- game theoretic
- data sets
- serious games
- learning experience
- cloud computing
- e learning
- databases