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Kinematic design of a planar and spherical mechanism for the abduction of the fingers of an anthropomorphic robotic Hand.

Louis-Alexis Allen DemersClément Gosselin
Published in: ICRA (2011)
Keyphrases
  • design process
  • user interface
  • case study
  • three dimensional
  • real time
  • learning environment
  • mobile robot
  • building blocks
  • hand gestures
  • unit sphere