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Programming in secondary education: benefits and perspectives.

Michail N. GiannakosSpyros DoukakisPanayiotis M. VlamosChristos Koilias
Published in: ITiCSE (2011)
Keyphrases
  • secondary education
  • knowledge construction
  • science education
  • video games
  • educational software
  • case study
  • learning environment
  • learning experience
  • hong kong
  • digital media
  • secondary school