StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games.
Susanna BrambillaGiuseppe BoccignoneN. Alberto BorgheseDaniele CrociLaura Anna RipamontiPublished in: CoG (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- game players
- three dimensional
- digital games
- augmented reality
- computer games
- photorealistic
- interactive virtual
- virtual laboratory
- serious games
- virtual world
- game playing
- virtual humans
- video games
- computer animation
- visual data mining
- virtual reality technology
- computer generated forces
- virtual space
- virtual training
- virtual museum
- computer interface
- virtual reality environments
- delta sigma
- multi sensory
- language skills
- multiagent systems
- pattern recognition