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Fast shadows and lighting effects using texture mapping.
Mark Segal
Carl Korobkin
Rolf van Widenfelt
Jim Foran
Paul Haeberli
Published in:
SIGGRAPH (1992)
Keyphrases
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texture mapping
computer graphics
image based rendering
d objects
d mesh
human faces
lighting conditions
viewpoint
photorealistic
cast shadows
single image
image processing
object recognition
light source
illumination conditions
highly accurate