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Collision Replay: What Does Bumping Into Things Tell You About Scene Geometry?
Alexander Raistrick
Nilesh Kulkarni
David F. Fouhey
Published in:
CoRR (2021)
Keyphrases
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scene geometry
single image
d scene
depth map
real scenes
camera motion
scene structure
d mesh
light field
lighting conditions
view synthesis
image based rendering
high quality
super resolution
cast shadows
three dimensional
light source