Hardware-Assisted Rendering of Cylindrical Panoramas.
Dongho KimJames K. HahnPublished in: J. Graphics, GPU, & Game Tools (2002)
Keyphrases
- panoramic images
- graphics hardware
- real time
- image acquisition
- hardware and software
- low cost
- computer graphics
- high quality
- field of view
- computing systems
- hardware implementation
- ray tracing
- graphics processors
- computing power
- computer systems
- vlsi implementation
- photorealistic
- high fidelity
- personal computer
- hardware architecture
- texture mapping
- d scene
- digital circuits
- volume rendering
- ambient occlusion
- hardware design
- field programmable gate array
- real scenes
- epipolar geometry
- image processing