Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity.
Christopher E. PetersPublished in: VS-GAMES (2010)
Keyphrases
- virtual characters
- head movements
- eye tracking
- virtual environment
- eye gaze
- gaze estimation
- eye tracker
- eye movements
- facial expressions
- gaze tracking
- social interaction
- head motion
- humanoid robot
- virtual humans
- serious games
- pedagogical agents
- emotional state
- face tracking
- cognitive architecture
- virtual reality
- video sequences
- visual search
- image processing
- human faces
- computer graphics
- human computer interaction
- multi modal
- input device
- face recognition