A Proposal to Use Gamification Systematically to Nudge Students Toward Productive Behaviors.
Stephen H. EdwardsZhiyi LiPublished in: Koli Calling (2020)
Keyphrases
- collaborative learning
- open ended
- student learning
- learning outcomes
- learning experience
- higher education
- distance learning
- e learning
- undergraduate students
- college students
- university students
- computer science students
- subject matter
- learning process
- learning environment
- high school
- intelligent tutoring systems
- learning styles
- grade students
- learning activities
- affective states
- game mechanics
- computer supported collaborative learning
- control group
- online course
- concept maps
- distance education
- computer programming
- high school students
- programming course
- students learning
- elementary school
- middle school students
- user experience