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Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering.

Wei LiKlaus MuellerArie E. Kaufman
Published in: IEEE Visualization (2003)
Keyphrases
  • volume rendering
  • graphics hardware
  • volume data
  • volume visualization
  • ray casting
  • ct data
  • space time
  • computer graphics
  • direct volume rendering
  • real time
  • computer vision
  • computer assisted
  • stereo vision