Non-Cooperative Game for Edge Server Placement in Wireless Body Area Network.
Xiaolong XuYiming FeiXiaokang ZhouXiaoyong LiYong ChengLianyong QiWanchun DouPublished in: ISPA/BDCloud/SocialCom/SustainCom (2022)
Keyphrases
- cooperative game
- mobile communication
- wireless networks
- network connectivity
- network access
- human body
- access points
- mobile networks
- optimal strategy
- wireless communication
- network bandwidth
- artificial intelligence
- network communication
- cellular networks
- central server
- network infrastructure
- access network
- joint replenishment
- communication networks
- computer networks
- peer to peer
- edge detection
- mobile terminals
- dynamic programming
- wireless sensor networks