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Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters.
Panagiotis Apostolellis
Thanasis Daradoumis
Published in:
EC-TEL (2010)
Keyphrases
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effective learning
e learning
learning process
learning path
dynamic environments
virtual environment
educational games
end users
learning content
data mining
case study
mobile phone
mobile learning
video games
online discussion