Exploring the Use of Augmented Reality in Teaching History to Students with Attention-Deficit Hyperactivity Disorder.
Chrysa FraggistaAkrivi KrouskaChristos TroussasCleo SgouropoulouPublished in: NiDS (1) (2023)
Keyphrases
- augmented reality
- learning environment
- learning games
- higher education
- distance learning
- attention deficit hyperactivity disorder
- high school
- programming course
- teaching methods
- e learning
- learning process
- learning analytics
- mixed reality
- learning platform
- face to face collaborative learning
- blended learning
- virtual objects
- science education
- learning activities
- college students
- learning outcomes
- human computer interaction
- learning styles
- learning experience
- student learning
- virtual reality
- real scenes
- real environment
- remote collaboration
- learning systems
- mobile learning
- virtual learning environments
- multi user
- collaborative learning
- live video
- user interface
- tablet pc
- head mounted display
- molecular structures
- fiducial markers
- tangible interaction
- camera tracking
- learning management systems
- expert systems