Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices.
Stéphane Claude GobronNicolas ZanniniNicolas WenkCarl SchmittYannick CharrottonAurélien FauquexMichel LauriaFrancis DegacheRolf FrischknechtPublished in: AVR (2015)
Keyphrases
- serious games
- virtual environment
- head mounted display
- virtual reality
- augmented reality
- virtual objects
- live video
- virtual world
- computer graphics
- gaze contingent
- learning processes
- video games
- educational games
- mobile devices
- field of view
- gaze estimation
- computer games
- human computer interaction
- physical world
- real environment
- learning scenarios
- three dimensional
- design principles
- humanoid robot
- high fidelity
- video streams