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Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results.
Swen Campagna
Philipp Slusallek
Hans-Peter Seidel
Published in:
Vis. Comput. (1997)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
tensor product
photorealistic
three dimensional
computer graphics
b spline
surface reconstruction
range images
point cloud
image space
computationally intensive
specular reflection
memory efficient
graphics hardware