Login / Signup
Gamified Internet of Things Testing within a Virtual Learning Environment - towards the Interactive Simulation Game "IoTCityLab".
Thomas Auer
Michael Felderer
Published in:
CSEE&T (2020)
Keyphrases
</>
simulation game
game based learning environment
interactive video
adventure game
educational games
search based software testing
test cases
ubiquitous computing
case study
interactive learning
metadata
learning environment
search algorithm
computer graphics
heuristic search