Login / Signup
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs.
Carlos Andújar
Ferran Argelaguet
Published in:
EGVE (2006)
Keyphrases
</>
ray casting
implicit surfaces
volume rendering
volume visualization
volume data
gpu implementation
three dimensional
ray tracing
surface reconstruction
range data
point cloud
radial basis function
graphics hardware