Real-time computer graphics simulation of blockplay in early childhood.
Adrian Albin-ClarkToby HowardB. AndersonPublished in: Comput. Educ. (2011)
Keyphrases
- computer graphics
- real time
- collision detection
- realistic rendering
- computer vision
- real time rendering
- early childhood
- image synthesis
- computer generated imagery
- image processing
- virtual environment
- computer vision and computer graphics
- virtual reality
- image based rendering
- learning technologies
- texture mapping
- photorealistic
- virtual humans
- low cost
- real environment
- computer animation
- young children
- vision system
- computational photography
- machine learning
- range images