A Board Game for Sustainable Development Education: Kindergarten Students as Game Designers.
Maria TsaparaTharrenos BratitsisPublished in: IMCL (2021)
Keyphrases
- board game
- sustainable development
- knowledge society
- computer games
- urban planning
- games based learning
- higher education
- early childhood
- distance learning
- e learning
- young children
- evaluation model
- game design
- primary school
- mobile learning
- game playing
- economic development
- learning experience
- computer programs
- role play
- water resources
- learning technologies
- serious games
- learning process
- learning activities
- learning outcomes
- tree search
- information and communication technologies
- knowledge management
- video games
- learning environment