Experiences of treating phantom limb pain using immersive virtual reality.
James MarshStephen PettiferCliff RichardsonJai KulkarniPublished in: SIGGRAPH Talks (2019)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- virtual world
- virtual reality technology
- virtual space
- computer graphics
- photorealistic
- visual data mining
- multi sensory
- virtual reality environments
- virtual museum
- augmented reality
- computer animation
- pattern recognition
- virtual training
- tangible user interface
- interactive virtual
- metadata
- computer interface
- force feedback
- video sequences