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Tangible programming and informal science learning: making TUIs work for museums.
Michael S. Horn
Erin Treacy Solovey
Robert J. K. Jacob
Published in:
IDC (2008)
Keyphrases
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science learning
augmented reality
science education
student learning
pilot study
science students
technology enhanced
digital educational games
learning environment
elementary school
science instruction
high school students
virtual world
middle school
domain specific
high school