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A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge.

Chun-Yi LeeMing-Puu Chen
Published in: Comput. Educ. (2009)
Keyphrases
  • computer games
  • prior knowledge
  • mathematical problem solving
  • pilot study
  • game design
  • educational games
  • game play
  • learning algorithm
  • digital games