A review study on eye-tracking technology usage in immersive virtual reality learning environments.
Rustam ShadievDandan LiPublished in: Comput. Educ. (2023)
Keyphrases
- virtual reality
- virtual environment
- learning environment
- virtual world
- virtual space
- augmented reality
- virtual reality technology
- computer graphics
- computer animation
- three dimensional
- virtual museum
- virtual humans
- multi sensory
- expert systems
- photorealistic
- metadata
- virtual laboratory
- e learning
- machine learning
- interactive virtual
- virtual reality environments
- virtual training
- low level
- object recognition
- multi agent
- search engine