Development of virtual reality snowboard system for therapeutic exercise.
Takahiro WadaNobuhiko YoshiiKazuyoshi TsukamotoSatoshi TanakaPublished in: IROS (2004)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual reality environments
- virtual world
- augmented reality
- collaborative virtual environments
- virtual space
- three dimensional
- virtual training
- visual data mining
- photorealistic
- multi sensory
- interactive virtual
- virtual humans
- computer animation
- virtual museum
- force feedback
- virtual reality technology
- real time
- computer generated forces
- multi user
- pattern recognition
- computer vision