Impacts of Forced Serious Game Play on Vulnerable Subgroups.
Carrie HeeterYu-Hao LeeBrian MagerkoBen MedlerPublished in: Int. J. Gaming Comput. Mediat. Simulations (2011)
Keyphrases
- serious games
- game play
- virtual environment
- video games
- game mechanics
- game engine
- game playing
- learning scenarios
- game development
- game design
- computer games
- design principles
- educational games
- subgroup discovery
- learning processes
- communication skills
- artificial intelligence
- machine learning
- game based learning
- social media
- multi agent systems
- security risks
- e learning