Login / Signup
CyberSTEM: Making Discovery Visible Through Digital Games.
Kurt Squire
Richard Halverson
Craig Kasemodel
R. Benjamin Shapiro
Matthew Gaydos
V. Elizabeth Owen
Mike Beall
Dennis Paiz-Ramirez
Published in:
CSCL (2) (2013)
Keyphrases
</>
digital games
game based learning
digital game based learning
learning environment
educational tool
computer games
serious games
game play
game design
secondary school
learning contexts
information technology
active learning
video games
educational contexts