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Predicting Subjective Enjoyment of Aspects of a Videogame from Psychophysiological Measures of Arousal and Valence.

Julien MercierPierre ChalfounMatthew MartinAnge Adrienne TatoDaniel Rivas
Published in: ITS (2019)
Keyphrases
  • video games
  • emotional state
  • computational models
  • objective measures
  • data sets
  • information retrieval
  • real time
  • data mining
  • search engine
  • website
  • decision trees
  • computer games
  • game design
  • mental states