The effects of guided-unguided learning in 3d virtual environment on students' engagement and achievement.
Fatma Burcu TopuYuksel GoktasPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- virtual environment
- role play
- student engagement
- learning achievement
- virtual learning environments
- learning process
- learning gains
- learning environment
- learning opportunities
- peer interaction
- student learning
- students learning
- undergraduate students
- learning scenarios
- virtual reality
- serious games
- learning outcomes
- mobile learning
- digital games
- distance learning
- student achievement
- computer assisted instruction
- computer science education
- collaborative learning
- human memory
- real time
- student participation
- subject matter
- elementary school
- high school students
- science education
- learning experience
- computer graphics
- learning styles
- learning activities