Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality.
Alejandro Lopez RinconHiroshi YamasakiShingo ShimodaPublished in: CONIELECOMP (2016)
Keyphrases
- virtual reality
- computer animation
- motion capture
- computer graphics
- video games
- virtual environment
- virtual humans
- virtual laboratory
- virtual world
- visual data mining
- collaborative virtual environments
- three dimensional
- human body
- augmented reality
- computer interface
- virtual museum
- virtual reality technology
- human motion
- design process
- human motion capture
- serious games
- image processing
- virtual training
- human computer interaction
- user interface
- object recognition
- interactive virtual