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Using Augmented Reality, Artistic Research and Mobile Phones to Explore Practice-based Learning.
Daniel Spikol
Camilla Ryd
Jacek Smolicki
Jeannette Ginslov
Susan Koze
Published in:
BIIML (2014)
Keyphrases
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augmented reality
mobile phone
mobile learning
qr code
human computer interaction
learning games
learning process
mobile devices
m learning
learning systems
online learning
multi user
context aware
user interface
urban environments
real environment
virtual objects
learning environment