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Real-Time Ray Tracing of Implicit Surfaces on the GPU.
Jag Mohan Singh
P. J. Narayanan
Published in:
IEEE Trans. Vis. Comput. Graph. (2010)
Keyphrases
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ray tracing
implicit surfaces
real time
point cloud
graphics hardware
surface reconstruction
optimization process
radial basis function
visual hull
image synthesis
surface model
three dimensional
texture mapping
level set
parallel implementation