Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom.
Michael D. Kickmeier-RustEva-Catherine HillemannDietrich AlbertPublished in: Int. J. Serious Games (2014)
Keyphrases
- collaborative learning
- learning activities
- learning environment
- smart spaces
- learning opportunities
- pilot study
- digital literacy
- social studies
- professional development
- student learning
- relevance feedback
- teacher education
- science learning
- educational settings
- learning gains
- reading comprehension
- school teachers
- technology supported
- distance learning
- programming assignments