Tablet-based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self-efficacy.
Su CaiEnrui LiuYang YangJyh-Chong LiangPublished in: Br. J. Educ. Technol. (2019)
Keyphrases
- learning environment
- student learning
- tablet pc
- high school students
- learning experience
- augmented reality
- learning outcomes
- computer science education
- distance learning
- educational institutions
- individual differences
- student engagement
- primary school
- online environment
- intrinsic motivation
- grounded theory
- student motivation
- secondary school
- computer programming
- college students
- gender differences
- high school
- learning strategies
- learning styles
- learning activities
- collaborative learning