Taking Educational Games to the Afterschool: Teens and Researchers on a Quest in Collaborative Design-Based Research.
Jacob DayanYael KaliPublished in: CSCL (2011)
Keyphrases
- educational games
- technology enhanced
- video games
- computer games
- learning sciences
- instructional design
- learning tools
- game design
- educational tools
- foreign language
- researchers and practitioners
- design process
- collaborative learning
- student modeling
- serious games
- game development
- online game
- learning analytics
- game based learning
- design guidelines
- educational experiences
- digital games
- computer supported collaborative learning
- computer science
- software engineering
- learning games
- game engine
- multimedia
- machine learning