Keyphrases
- monitoring system
- game theory
- signal processing
- acoustic emission
- high frequency
- game theoretic
- graph representation
- frequency domain
- decision support
- condition monitoring
- compressive sensing
- nash equilibria
- video games
- graph structure
- graph theoretic
- early warning
- signal detection
- impulse response
- game play
- real time
- subgraph isomorphism
- public space
- graph structures
- non stationary
- game design
- graph model
- weighted graph
- nash equilibrium
- bipartite graph