Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game.
Ginny L. SmithCurt FulwiderZhichun LiuXi LuValerie J. ShuteJiawei LiPublished in: Int. J. Game Based Learn. (2022)
Keyphrases
- role playing
- learning process
- digital games
- elementary school
- undergraduate students
- mobile games
- computer literacy
- role play
- computer programming
- high school students
- mobile learning
- elementary school students
- learning community
- problem based learning
- helping students
- learning experience
- student engagement
- online learning
- intrinsic motivation
- learning opportunities
- individual differences
- serious games
- students learning
- young children
- learning achievement
- university students
- learning scenarios
- computer games
- digital literacy