When Digital Doesn't Work: Experiences of Co-Designing an Indigenous Community Museum.
Meghan KellySimone TaffePublished in: Multimodal Technol. Interact. (2022)
Keyphrases
- digital collections
- personal experience
- digital museum
- case study
- mobile phone
- virtual reality
- cultural heritage
- digital media
- multi user virtual environments
- augmented reality
- information and communication technologies
- current status
- m learning
- circuit design
- digital technologies
- digital curves
- information systems
- online communities
- digital libraries
- web pages