Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice.
Meriem El-YamriAlejandro Romero HernandezManuel Gonzalez RiojoBorja ManeroPublished in: ICALT (2019)
Keyphrases
- emotion recognition
- virtual reality
- virtual environment
- social networking
- speech recognition
- emotion classification
- database
- emotional state
- cognitive processes
- virtual world
- audio visual
- public space
- augmented reality
- pattern recognition
- website
- computer vision
- foreign language
- virtual agents
- text to speech
- conversational agents
- real time