An approach to realistic physical simulation of digitally captured deformable linear objects.
Nahum ÁlvarezKimitoshi YamazakiTakamitsu MatsubaraPublished in: SIMPAR (2016)
Keyphrases
- physical objects
- high fidelity
- real life
- d objects
- real world objects
- real world
- articulated objects
- numerical simulations
- object model
- multiple objects
- data objects
- crowd simulation
- physical environment
- linear systems
- object segmentation
- simulation study
- closed form
- deformable models
- virtual environment
- moving objects
- multimedia