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Perception of lighting and shading for animated virtual characters.
Pisut Wisessing
John Dingliana
Rachel McDonnell
Published in:
SAP (2016)
Keyphrases
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virtual characters
virtual environment
social interaction
emotional state
computer graphics
lighting direction
shape from shading
embodied conversational agents
cognitive architecture
serious games
lighting conditions
crowd simulation
single image
lambertian surface
case study
virtual reality
data management