Combining Neural Networks for Controlling Non-player Characters in Games.
Ismael Sagredo-OlivenzaPedro Pablo Gómez-MartínMarco Antonio Gómez-MartínPedro Antonio González-CaleroPublished in: IWANN (2) (2017)
Keyphrases
- neural network
- computer games
- video games
- serious games
- pattern recognition
- artificial neural networks
- educational games
- game design
- game play
- genetic algorithm
- game playing
- multi layer
- game development
- combining multiple
- imperfect information
- multilayer perceptron
- feed forward
- self organizing maps
- fault diagnosis
- back propagation
- fuzzy logic
- learning games
- monte carlo tree search
- general game playing
- online game
- network architecture
- nash equilibrium
- neural network model
- search algorithm