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Identifying usability and fun problems in a computer game during first use and after some practice.
Wolmet Barendregt
Mathilde M. Bekker
Don Bouwhuis
Ester Baauw
Published in:
Int. J. Hum. Comput. Stud. (2006)
Keyphrases
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computer games
pilot study
video games
usability problems
commercial games
search algorithm
game play
game design
interactive storytelling