• search
    search
  • reviewers
    reviewers
  • feeds
    feeds
  • assignments
    assignments
  • settings
  • logout

Identifying usability and fun problems in a computer game during first use and after some practice.

Wolmet BarendregtMathilde M. BekkerDon BouwhuisEster Baauw
Published in: Int. J. Hum. Comput. Stud. (2006)
Keyphrases
  • computer games
  • pilot study
  • video games
  • usability problems
  • commercial games
  • search algorithm
  • game play
  • game design
  • interactive storytelling