Using eye gaze, head pose, and facial expression for personalized non-player character interaction.
Michael RealePeng LiuLijun YinPublished in: CVPR Workshops (2011)
Keyphrases
- eye gaze
- natural interaction
- hands free
- eye tracking
- video teleconferencing
- eye movements
- visual feedback
- head movements
- gaze detection
- head motion
- human computer interaction
- input device
- gaze direction
- eye contact
- eye gaze tracking
- eye tracker
- gaze estimation
- computer screen
- human robot interaction
- chinese characters
- expert systems