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Peng Liu
Publication Activity (10 Years)
Years Active: 2011-2019
Publications (10 Years): 6
Top Topics
Facial Expression Analysis
Database
Facial Animation
Head Pose Estimation
Top Venues
FG
ICME
IEEE Trans. Cybern.
ICMI
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Publications
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Peng Liu
,
Zheng Zhang
,
Huiyuan Yang
,
Lijun Yin
Multi-Modality Empowered Network for Facial Action Unit Detection.
WACV
(2019)
Peng Liu
,
Idris Yazgan
,
Sarah Olsen
,
Alecia Moser
,
Umur A. Ciftci
,
Saeed Bajwa
,
Christian Tvetenstrand
,
Peter Gerhardstein
,
Omowunmi Sadik
,
Lijun Yin
Clinical Valid Pain Database with Biomarker and Visual Information for Pain Level Analysis.
FG
(2018)
Peng Liu
,
Lijun Yin
Spontaneous thermal facial expression analysis based on trajectory-pooled fisher vector descriptor.
ICME
(2017)
Zheng Zhang
,
Jeffrey M. Girard
,
Yue Wu
,
Xing Zhang
,
Peng Liu
,
Umur A. Ciftci
,
Shaun J. Canavan
,
Michael Reale
,
Andrew Horowitz
,
Huiyuan Yang
,
Jeffrey F. Cohn
,
Qiang Ji
,
Lijun Yin
Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis.
CVPR
(2016)
Peng Liu
,
Lijun Yin
Spontaneous facial expression analysis based on temperature changes and head motions.
FG
(2015)
Shaun J. Canavan
,
Peng Liu
,
Xing Zhang
,
Lijun Yin
Landmark localization on 3D/4D range data using a shape index-based statistical shape model with global and local constraints.
Comput. Vis. Image Underst.
139 (2015)
Xing Zhang
,
Lijun Yin
,
Jeffrey F. Cohn
,
Shaun J. Canavan
,
Michael Reale
,
Andy Horowitz
,
Peng Liu
,
Jeffrey M. Girard
BP4D-Spontaneous: a high-resolution spontaneous 3D dynamic facial expression database.
Image Vis. Comput.
32 (10) (2014)
Michael Reale
,
Peng Liu
,
Lijun Yin
,
Shaun J. Canavan
Art Critic: Multisignal Vision and Speech Interaction System in a Gaming Context.
IEEE Trans. Cybern.
43 (6) (2013)
Peng Liu
,
Michael Reale
,
Xing Zhang
,
Lijun Yin
Saliency-guided 3D head pose estimation on 3D expression models.
ICMI
(2013)
Xing Zhang
,
Lijun Yin
,
Jeffrey F. Cohn
,
Shaun J. Canavan
,
Michael Reale
,
Andy Horowitz
,
Peng Liu
A high-resolution spontaneous 3D dynamic facial expression database.
FG
(2013)
Peng Liu
,
Michael Reale
,
Lijun Yin
3D Head Pose Estimation Based on Scene Flow and Generic Head Model.
ICME
(2012)
Michael Reale
,
Peng Liu
,
Lijun Yin
Using eye gaze, head pose, and facial expression for personalized non-player character interaction.
CVPR Workshops
(2011)