Handheld versus wearable interaction design for professionals: a case study of hospital service work.
Allan StisenHenrik BlunckMikkel Baun KjærgaardKaj GrønbækPublished in: OZCHI (2014)
Keyphrases
- interaction design
- human computer interaction
- ubiquitous computing
- augmented reality
- information systems
- tangible interaction
- mobile applications
- case study
- mobile phone
- field of human computer interaction
- health care
- mobile devices
- sensor networks
- web services
- product design
- information technology
- service quality
- end users
- physical objects
- smart spaces
- machine learning
- domain knowledge
- ambient intelligence
- design process
- context aware
- activity recognition
- knowledge base