Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling.
William A. McNeelyKevin D. PuterbaughJames J. TroyPublished in: SIGGRAPH (1999)
Keyphrases
- high fidelity
- virtual environment
- computer graphics
- sampling methods
- three dimensional
- real time rendering
- monte carlo
- sampling strategy
- random sampling
- ray tracing
- high quality
- computer vision
- sampling strategies
- sampling algorithm
- data sets
- real time
- visual feedback
- surgical simulation
- texture mapping
- image based rendering
- image reconstruction
- virtual reality
- model selection
- probability distribution
- active learning