Research Note - Can't Buy Me Love...Or Can I? Social Capital Attainment Through Conspicuous Consumption in Virtual Environments.
Oliver HinzMartin SpannIl-Horn HannPublished in: Inf. Syst. Res. (2015)
Keyphrases
- virtual environment
- social capital
- virtual reality
- virtual world
- information flow
- human capital
- computer graphics
- multi user
- knowledge sharing
- collision detection
- information and communication technologies
- public sector
- learning processes
- virtual humans
- interaction model
- real time
- serious games
- virtual space
- role play
- sound theoretical
- virtual characters
- real environment
- knowledge acquisition
- e government
- low cost
- supply chain
- e learning